About Me

Computer Engineering Graduate & Game Developer

As a Computer Engineering graduate, I have a deep passion for game programming, real-time graphics, and software systems. By developing both engineering projects and indie games, I bridge clean software architecture with 3D modeling and gameplay mechanics.

Games

Roguelike FPS Sci-Fi Unity

Robolock

Robolock is a roguelike FPS set in a hostile sci-fi facility where every run pushes your reflexes and build strategy further.

Horror Survival Atmospheric Indie

Simple Maze

Simple Maze is a compact horror experience where sound, darkness, and tight corridors keep constant pressure on the player.

Art

Sci-Fi Facility Corridor 3D Environment
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Hard-Surface Industrial Environment Art
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Atmospheric Interior Lighting & Shaders
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Sci-Fi Mechanical Asset Render
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PBR Prop & Material Breakdown
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Sci-Fi Facility Corridor 3D Environment
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Hard-Surface Industrial Environment Art
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Atmospheric Interior Lighting & Shaders
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Sci-Fi Mechanical Asset Render
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PBR Prop & Material Breakdown
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Skills & Toolset

Game Development

Unreal Engine Blueprints, Lumen & Nanite
Unity C#, URP, Shaders & Gameplay

Art & Creative Software

Blender 3D Modeling & Environment
Krita Concept Art & Textures
Ps
Photoshop Photo Manipulation & PBR
Pr
Premiere Pro Trailers & Video Editing

Get In Touch

For indie game development collaborations, 3D modeling commissions, or general inquiries, feel free to reach out directly via rigitty1@gmail.com.